

Et maintenant aussi cette page sur Steam.Ī lire en complément cet article sur The Wargamer dans lequel les développeurs expliquent différentes améliorations du jeu. Pour plus d’informations sur Gary Grigsby’s War in the East 2, voyez notre test et cette page chez l’éditeur. Le jeu a aussi bénéficié fin septembre dernier d’un patch 1.01.09, dont vous trouverez le détail ci-après. Matrix vient d’annoncer que ce fameux et imposant wargame sorti au printemps dernier va finalement arriver sur la plateforme de Valve juste avant Noël, c’est à dire vers le 9 ou le 10 décembre. Obviously they've done away with an order of battle like they had in HOI3, so literally having "corps" artillery or armor is impossible, but there is no reason why such units could not be attached to armies.En bref. I was disheartened to learn that there is nothing of the sort in HOI4. This system works wonderfully well in WitE because of its very detailed order of battle and its combat system. What do I do with them then? Well, the answer is pretty obvious in real life: form battalions of Stugs, attach them at corps or even army level, and send share the one battalion between 5 divisions wherever and whenever it is needed, in battle fighting as a part of whatever division it's currently assisting and not as a separate unit, then returning to the corps. You can't make enough to properly equip lots of motorized divisions, and giving Stugs to some and not others leaves you with the problem of potentially not having them where you need them or having them in totally unsuitable ground.

But that leaves you with a problem: what do I do with my Stugs? It makes no sense to put them in panzer divisions, they've already got tanks. Just like in real life, there is absolutely no way you could possibly produce enough heavy artillery to equip every division, and there is no way that you could, say, add a battalion of Stugs to every motorized division.

However, one thing that I feel really could be added to this game is some kind of system for support units. I know detailed casualty reports are not going to happen, and the concept of "reserve" units that can sit behind the lines and jump to battles on demand is fundamentally incompatible with the combat system.

That said, there are a few things I have been missing rather conspicuously so far in playing Hearts of Iron 4. HOI4 is not going to be anywhere near as realistic or detailed, does not try to be, and does not need to be, and that is fine. I recognize that that game and this one are very different. I've been playing a lot of Gary Grigsby's War in the East lately.
